Archives for healing category

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related.

Organizing healing continues to be one of the many intriguing challenges that raiding groups face today. In some cases, there are pre-set players assigned to do specific things. Sometimes they are even worked out in advance on a forum or a white board. In looser groups or pickup groups, there isn’t the luxury of planning healing in advance and the organizers have to go with their gut feeling and “stereotype” classes in order to figure out assignments. Examples, any holy paladins are told to heal a tank. Restoration shamans are told to heal a specific group and holy priests are told to heal another group.

It wasn’t always entirely like that. This week, I want to take you back in time to the era of vanilla raid healing, through the Burning Crusade and to now. I’m also going to include my thoughts as to what Cataclysm might be like.

Continue reading Raid Rx: A history of organizational healing

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Raid Rx: A history of organizational healing originally appeared on WoW.com on Thu, 04 Mar 2010 19:00:00 EST. Please see our terms for use of feeds.

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If your guild has been struggling throughout the various bosses in Icecrown Citadel, then struggle no more! Icecrown Citadel raid buffs are now live. For the Alliance, it is called Strength of Wrynn and the Horde version of the buff is Hellscream’s Warsong. For now, your health, healing done, and damage done are increased by 5%. It looks like it’ll eventually cap out and end at 30% but who knows when that will be. All in all, the buffs will definitely help progression raids out. If your raid doesn’t need the buffs, you can simply talk to your faction guy and tell him to go away. He’ll ask you once just to confirm, but if you are sure, he’ll disappear. We’ve known that the raid wide buffs would appear at some point but not exactly when.

Be sure to check out WoW.com’s Icecrown Citadel raid strategy and information page!

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Icecrown Citadel raid buffs live originally appeared on WoW.com on Tue, 02 Mar 2010 12:40:00 EST. Please see our terms for use of feeds.

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One of the challenges for many novice level healing druids and priests is figuring out what provided more mana: X MP5 (which stands for mana per 5 seconds) or Y spirit. However, in Eyonix’s post about Cataclysm stat changes, MP5 will be completely removed from the game. Healing paladins and shamans normally relied on slight amounts of MP5 on their gear. Instead, their gear will now pack spirit which will affect their mana gains.

Say again?

Yes, you heard right. MP5 is being removed. It will be gone. Fist pumps and high fives all around!

In any case, when the next expansion comes around, everyone will need to relearn the entire mana regeneration mechanic. Thankfully, it should be much easier this time around. Spirit is the main stat which will contribute to mana regeneration since intellect provides spell \power. It is too early to provide any advice or guides since we can’t actually see the changes in action just yet, but the basic idea is that healers will be stacking a combination of intellect and spirit to increase healing throughput as well as mana regeneration.

Lastly, for the druids and shamans:

Eyonix
If you are a Balance druid or Elemental shaman:

  • You will still share gear with Restoration druids and shaman.
  • Your gear will have Spirit on it. It won’t have Hit on it.
  • You will have a talent that converts Spirit to Hit. We will adjust talents accordingly so that you want about as much Spirit as, say, a warlock wants Hit.
  • Hit on rings and other such gear will still benefit you.
  • Raid buffs will no longer boost Spirit, so you shouldn’t find yourself unexpectedly over the Hit cap because of buffs.


I wonder if this means Prayer of Spirit will be removed. All in all, I’m very excited about the regeneration changes. It’ll make things much easier for players to understand (like me)!

Anyway, the line of thinking here regarding the removal of raid spirit buffs is this: Since spirit will be providing elemental shamans and Balance druids with hit due to a talent conversion, any raid buffs which boost spirit will presumable bump their hit and put them over the hit cap which isn’t a good thing since any surplus points will be considered wasted.


World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com’s Guide to Cataclysm you can find out everything you need to know about WoW’s third expansion. From Goblins and Worgens to Mastery and Guild changes, it’s all there for your cataclysmic enjoyment.

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Cataclysm: Stat and system changes for spirit and MP5 originally appeared on WoW.com on Mon, 01 Mar 2010 17:00:00 EST. Please see our terms for use of feeds.

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Axes, maces, lightning, fire, frost, and wolves, and best of all, Windfury. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance at Big Hit Box and pens the enhance side of Totem Talk.

A dead DPS does no DPS. It’s as simple as that. Whether in a raid, an arena, or out soloing and leveling, staying alive is priority number one. This is as true for enhancement shamans as it is for any class. Thankfully as enhancement we have a few more options than most DPS classes including our saving-throw talent: Maelstrom Weapon.

I consider it an absolutely essential duty to toss out MW4/5 heals in a damage-intensive environment, especially if the fight is new progression for your guild or you’re in a tough match in PvP. I remember working on Tidewalker in Serpentshrine Cavern, I’d throw MW5-Healing Waves on the tank constantly. The damage was so intense on our main tanks and their health so spiky that at 4 procs of Maelstrom Weapon he’d be at full health then a split second later when I had 5 procs he was dangerously close to dying. My Healing Waves rarely over-healed when we learned that fight it appears my memory is failing me as MW did not exist when SSC was progression content. I do distinctly recall tossing out Lesser Healing Waves to help top off the tank when the MT healers were Watery Graved.

Tossing heals on the main tank in the Tidewalker fight was the exception, for the most part when using MW for healing it’s a matter of keeping yourself alive. Read on to live to fight another phase.

Continue reading Totem Talk: Save yourself

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Totem Talk: Save yourself originally appeared on WoW.com on Sat, 27 Feb 2010 22:00:00 EST. Please see our terms for use of feeds.

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Here at WoW.com we’re on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we ought to follow? Just leave us a comment and you may see it here tomorrow!

Today we’re talking healers. You know healers, don’t you? The players who tend to stand in the back of a group and do simply terrible DPS? Damage meters aside, if you’re not a healer, keeping your healer happy should rank high on yout to-do list, because who else out there is going to pull you from the brink of death over and over again? So while the non-healers in the audience are out buying candy and flowers for the healer in your life, the healers in the audience are going to sit back and look at some recent thoughts on healing from around the net.

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The Daily Quest: It’s all about the heals originally appeared on WoW.com on Fri, 26 Feb 2010 00:00:00 EST. Please see our terms for use of feeds.

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